IDENTIFICATION OF BARRIERS IN EFFECTS OF GAMING AND PROMOTES PROBLEM SOLVING SKILL IN YOUTH
In this we write about all the barriers with which we deal with through out the research. We also identify the problems that occurs while preparing questionnaire and its answers.
A. CONTEXT
People who did research on this topic are few. People do not considered it as a worthy topic so, they do not research on it. A lot of reading and researching is required while doing work on this topic.
B. CULTURAL CONTEXT
As in culture in Pakistan people thing that gaming is something that people do to pass their time. People think that it can not be helpful in any field of life. As we compare it with USA culture people appreciate people and they believe that learning is more convenient and human mind is more productive while learning through games. In Pakistan people prefer cramming when child go to their playgroup class but in USA teachers play different games that help students to learn and grasp that concept firmly.
C. GENDER
It is not easy to approach to the people like managers, students, architect and many other. There 30% females that we found and few of them do no even know about gaming. In males we meet a lot of people who are aware of it. From age 15-25 years this is a little bit difficult because males are easily approachable but females on the other hand take time to be approached. Females also have little bit difficulty in solving as compare to males.
D. STEREOTYPE
We also met some stereotypes in Pakistan as they think gaming is all about pleasure and nothing else. In Pakistan if boys are playing games they are not take as bad but if girls are into gaming they always perceived it as bad. They also called girls with different names which are not good. They thing giving time to Religion is much more batter and effective. Gaming promotes bad things and people started talking to strangers just to win the game.
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